AoeStats
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Black Forest

513619954Analyzed
2v2 RM · 23h ago on Oct 14, 2026· 66m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
758
+13
🇫🇷 Magyars · France
758
+13
vs
🇨🇳 Spanish · China
693
-13
🇨🇳 Shu · China
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,136 12:25 23:45 37:05 ⛏ Fast Castle
23 1,523 13:17 23:59 34:48 ⛏ Fast Castle
19 1,260 11:14 20:31 35:52 ⛏ Fast Castle
12 807 10:44 18:41 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,385 25,781 31,720 4,175 105,061 127,536
46,765 23,780 26,390 3,595 100,530 106,311
35,090 25,063 22,660 4,475 87,288 96,424
27,665 21,064 26,765 2,900 78,394 104,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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