AoeStats
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Black Forest

513605789Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 92m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
691
+20
637
+22
vs
🇫🇷 Spanish · France
779
-21
🇫🇷 Magyars · France
779
-21
Player eAPM Actions Feudal Castle Imperial Opening
30 2,782 12:28 24:33 39:20 ⛏ Fast Castle
23 2,164 16:00 27:22 42:14 ⚔ Archer Rush
18 1,706 13:41 21:10 36:33 ⛏ Fast Castle
15 1,399 13:52 23:02 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,855 69,631 61,940 5,460 163,886 170,198
58,695 40,109 50,555 4,845 154,204 169,100
48,325 42,504 31,835 2,650 125,314 152,537
43,845 26,790 40,960 8,000 119,595 138,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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