AoeStats
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Arabia

513565047Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 60m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
764
+15
🇫🇷 Magyars · France
764
+15
vs
🇷🇺 Portuguese · Russia
814
-17
🇨🇳 Shu · China
688
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,053 11:38 25:08 36:14 ⛏ Fast Castle
21 1,260 10:18 30:00 37:55 ⚔ Skirmisher Rush
14 867 10:50 19:42 34:16 ⛏ Fast Castle
12 745 12:18 20:34 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,070 21,539 16,120 5,000 74,729 80,377
28,630 20,933 16,900 3,550 70,013 88,973
19,110 7,698 10,800 2,560 40,168 54,273
17,085 9,125 8,965 3,770 38,945 43,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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