AoeStats
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Arabia

513423867Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 61m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
747
+17
🇫🇷 Magyars · France
747
+17
vs
🇨🇱 Mongols · Chile
785
-18
🇮🇳 Maya · India
737
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,886 10:32 32:14 43:29 ⚔ Scout Rush
29 1,800 9:40 24:54 40:12 ⚔ Scout Rush
28 1,685 11:48 24:25 38:28 ⚔ Drush into Archers into Scouts
16 978 10:58 18:20 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,890 13,303 19,745 3,515 63,453 80,236
22,485 24,575 8,205 2,555 57,820 64,508
14,375 19,680 18,255 4,175 56,485 68,959
18,715 8,704 9,975 1,920 39,314 53,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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