AoeStats
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Arabia

513416717Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 46m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
735
+12
🇫🇷 Magyars · France
735
+12
vs
🇺🇸 Celts · United States
707
-15
🇺🇸 Chinese · United States
575
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,267 11:44 24:53 39:15 ⚔ Scout Rush
18 823 10:35 18:27 34:34 ⛏ Fast Castle
12 554 17:10 29:11 45:03
10 483 14:54 29:23 41:28

Resources

Player Food Wood Gold Stone Spent Collected
18,155 9,463 9,860 4,100 41,578 53,191
11,055 16,845 9,125 2,425 39,450 41,796
16,610 8,493 6,975 850 32,928 41,180
12,325 11,045 7,015 1,650 32,035 32,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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