AoeStats
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Arabia

513408649Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 68m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
731
+17
🇹🇷 Sicilians · Türkiye
707
+18
vs
🇫🇷 Magyars · France
753
-18
🇫🇷 Spanish · France
752
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,114 14:24 31:37 67:48 ⚔ Scout Rush
19 1,270 12:24 18:49 34:12 ⛏ Fast Castle
14 982 12:11 28:30 41:55 ⚔ Towers FC
12 850 11:28 23:23 33:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,615 13,195 22,910 4,330 77,050 81,557
29,295 19,676 14,960 3,100 67,031 70,129
25,095 16,580 9,845 2,975 54,495 67,721
8,190 8,705 1,200 1,825 19,920 22,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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