AoeStats
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MegaRandom

513565225Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 48m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
586
+16
🇵🇱 Japanese · Poland
564
+17
🇨🇳 Italians · China
529
+19
🇨🇳 Britons · China
514
+19
vs
🇰🇷 Goths · South Korea
734
-23
🇷🇺 Saxons · Russia
663
-21
🇺🇸 Spanish · United States
505
-14
🇺🇸 Sicilians · United States
461
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,147 9:15 23:39 35:18 ⛏ Fast Castle
15 712 12:11 25:32 37:41 ⛏ Fish Boom FC
14 685 13:46 22:16 33:59 ◆ Fire Galleys FC
13 659 13:13 21:53 42:31 ⛏ Fast Castle
8 385 11:42 27:11 42:09 ⛏ Fast Castle
5 224 — — —
2 114 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,585 13,982 8,660 5,935 51,162 55,860
16,830 14,980 7,785 3,830 43,425 48,647
16,540 10,235 5,715 2,825 35,315 44,839
8,250 8,255 5,405 2,600 24,510 26,846
8,300 5,905 3,945 925 19,075 21,253
950 300 50 0 1,300 1,401
500 475 50 0 1,025 1,119
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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