AoeStats
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Black Forest

513563462Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 28m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Varangians · Norway
1102
+1
🇦🇺 Dravidians · Australia
1027
+1
🇦🇺 Gurjaras · Australia
899
+2
🇦🇹 Turks · Austria
801
+3
vs
🇩🇰 Celts · Denmark
530
-2
🇨🇳 Britons · China
516
-2
🇺🇸 Sicilians · United States
463
-2
🇦🇺 Danes · Australia
224
-1
Player eAPM Actions Feudal Castle Imperial Opening
22 639 11:53 18:20 — ⛏ Fast Castle
21 604 12:55 16:53 — ⛏ Fast Castle
20 576 14:35 19:43 — ⛏ Fast Castle
14 397 12:58 24:56 — ⛏ Fast Castle
12 337 13:26 24:34 — ⛏ Fast Castle
9 270 14:17 — —
5 133 16:40 — —
1 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,055 7,303 1,615 850 16,823 17,623
6,575 4,885 1,325 1,235 14,020 17,189
5,530 3,723 1,780 650 11,683 13,486
5,125 2,371 250 270 8,016 11,611
3,665 2,547 305 840 7,357 7,498
2,550 1,661 0 0 4,211 7,174
2,075 1,297 175 350 3,897 4,134
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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