AoeStats
← Anti_Moz-Diablo

Baltic

513190014Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 56m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
914
+15
🇫🇷 Khitans · France
893
+16
🇵🇪 Muisca · Peru
891
+16
🇹🇷 Khmer · Türkiye
833
+19
vs
🇬🇧 Turks · United Kingdom
938
-18
🇹🇷 Saracens · Türkiye
931
-18
🇲🇿 Huns · Mozambique
907
-17
🇧🇷 Chinese · Brazil
817
-34
Player eAPM Actions Feudal Castle Imperial Opening
38 2,132 11:42 20:58 40:02 ⛏ Fast Castle
24 1,361 12:00 18:59 39:55
22 1,240 11:06 19:48 40:54 ⛏ Fast Castle
18 1,031 12:09 17:00 31:14 ⛏ Fish Boom into Fire Galleys FC
16 923 11:41 23:05 56:10
11 630 10:44 — — ⚔ Scout Rush
10 591 11:31 17:07 — ⛏ Fast Castle
6 343 13:00 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,565 10,455 24,755 4,135 64,910 68,201
22,725 17,995 17,505 850 59,075 63,288
27,170 14,530 12,215 3,550 57,465 74,072
14,295 16,361 14,370 2,300 47,326 53,205
19,965 15,040 6,505 2,150 43,660 57,007
8,165 5,935 2,910 1,500 18,510 21,448
3,775 3,895 50 730 8,450 9,061
2,225 3,435 685 125 6,470 8,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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