AoeStats
← Anti_Moz-Diablo

Black Forest

512222808Analyzed
4v4 RM · 8d ago on Oct 8, 2026· 70m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
976
+11
🇷🇴 Malay · Romania
974
+12
🇵🇰 Japanese · Pakistan
961
+12
🇹🇷 Persians · Türkiye
948
+12
vs
🇪🇸 Magyars · Spain
887
-12
🇮🇹 Teutons · Italy
885
-12
🇲🇿 Huns · Mozambique
885
-12
🇸🇰 Britons · Slovakia
845
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,015 13:35 16:58 34:59 ⛏ Fish Boom FC
33 2,352 12:02 16:21 33:58 ⛏ Fish Boom FC
25 1,782 12:37 24:38 38:09 ⛏ Fast Castle
21 1,476 14:12 20:50 34:40 ⛏ Fast Castle
21 1,472 13:02 21:02 35:54 ⛏ Fast Castle
20 1,376 11:22 18:23 31:54 ⛏ Fast Castle
20 1,374 14:10 21:19 35:56 ⛏ Fish Boom FC
13 919 10:43 19:02 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,990 46,845 31,940 4,900 114,675 143,307
36,225 52,050 20,525 3,825 112,625 138,775
58,730 18,418 33,910 930 111,988 126,017
33,735 24,800 45,175 6,000 109,710 111,727
48,915 28,920 27,805 3,440 109,080 127,978
29,830 43,575 14,585 3,135 91,125 135,615
29,455 29,675 18,880 2,960 80,970 125,770
37,790 23,479 16,735 2,560 80,564 82,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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