AoeStats
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Nomad

511754508Analyzed
4v4 RM · 1mo ago on Oct 6, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Chinese · Switzerland
1136
+17
🇲🇽 Celts · Mexico
1135
+17
🇯🇴 Cumans · Jordan
1110
+18
🇩🇪 Japanese · Germany
1079
+19
vs
🇨🇳 Persians · China
1314
-23
🇨🇳 Koreans · China
1190
-19
1152
-18
973
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,651 16:29 20:20 — ⛏ Fish Boom FC
45 2,410 16:56 24:10 31:56 ⛏ Fish Boom into Galleys FC
36 1,906 15:53 22:29 52:03 ⛏ Fish Boom FC
35 1,876 13:16 20:31 47:19 ⛏ Fish Boom FC
26 1,365 15:09 23:27 32:38 ⛏ Fish Boom FC
26 1,393 18:55 27:29 39:42 ⛏ Fish Boom FC
26 1,378 16:19 21:53 37:30 ⛏ Fish Boom FC
16 851 14:16 18:54 36:48 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,990 15,940 20,600 950 59,480 61,876
20,090 14,570 10,760 2,270 47,690 49,804
11,300 13,450 6,105 1,770 32,625 34,367
11,500 13,622 4,865 2,125 32,112 33,713
14,325 7,606 5,840 2,290 30,061 30,902
10,990 10,975 4,200 2,000 28,165 29,336
9,035 11,760 4,725 2,150 27,670 30,258
5,400 11,548 3,480 400 20,828 20,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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