AoeStats
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Arena

511517364Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1226
+13
🇨🇳 Khmer · China
1194
+14
🇨🇳 Portuguese · China
1138
+16
🇨🇳 Bengalis · China
1137
+16
vs
1232
-17
🇨🇳 Jurchens · China
1219
-17
🇨🇳 Mongols · China
1201
-17
🇨🇳 Saxons · China
951
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,737 11:47 14:27 29:41 ⛏ Fast Castle
52 2,666 10:36 15:27 29:37 ⛏ Fast Castle
44 2,246 9:51 14:04 28:04 ⛏ Fast Castle
43 2,207 10:57 14:43 26:29 ⛏ Fast Castle
36 1,829 10:41 15:13 29:55 ⛏ Fast Castle
31 1,578 10:13 14:28 29:59 ⛏ Fast Castle
22 1,153 12:33 18:38 31:07 ⛏ Fast Castle
21 1,067 11:49 16:02 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,325 27,580 12,985 3,650 83,540 90,361
36,585 24,300 15,755 4,300 80,940 88,132
32,285 29,341 16,065 2,420 80,111 91,100
34,380 24,720 15,810 3,000 77,910 92,030
33,665 20,210 13,055 2,845 69,775 94,134
18,600 15,040 8,585 1,500 43,725 46,970
14,280 14,625 8,390 4,325 41,620 62,490
14,205 14,190 3,305 1,165 32,865 36,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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