AoeStats
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Arena

511004801Analyzed
4v4 RM · 1mo ago on Oct 3, 2026· 37m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1316
+10
1218
+14
🇨🇳 Bohemians · China
1215
+14
🇨🇳 Bengalis · China
1134
+17
vs
🇵🇾 Italians · Paraguay
1235
-16
🇩🇪 Portuguese · Germany
1169
-14
🇫🇷 Huns · France
1163
-13
🇲🇦 Celts · Morocco
1116
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,831 10:07 14:05 28:07 ⛏ Fast Castle
46 1,745 11:29 16:01 30:13 ⛏ Fast Castle
34 1,303 10:01 14:22 27:47 ⛏ Fast Castle
33 1,266 11:25 15:08 29:13 ⛏ Fast Castle
28 1,044 11:21 15:17 28:40 ⛏ Fast Castle
19 706 12:02 15:59 27:51 ⛏ Fast Castle
18 662 11:46 16:29 — ⛏ Fast Castle
13 510 12:44 16:50 24:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,705 14,440 11,760 3,060 53,965 61,290
21,075 14,482 8,470 1,780 45,807 56,916
21,595 11,990 8,830 1,695 44,110 51,779
16,735 10,800 6,030 950 34,515 40,613
16,400 9,305 5,370 510 31,585 37,037
9,375 8,245 4,490 990 23,100 28,812
6,200 5,875 6,025 4,000 22,100 25,684
8,880 8,020 3,750 850 21,500 23,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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