AoeStats
← ThePainKiller

Black Forest

515918339Analyzed
4v4 RM · 14d ago on Oct 24, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1281
+16
🇹🇼 Magyars · Taiwan
1272
+16
🇦🇷 Varangians · Argentina
1253
+17
🇨🇭 Spanish · Switzerland
1180
+20
vs
🇩🇪 Danes · Germany
1327
-19
🇩🇪 Burgundians · Germany
1299
-18
🇰🇬 Hindustanis · Kyrgyzstan
1256
-17
🇺🇸 Britons · United States
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,825 11:10 15:14 31:32 ⛏ Fast Castle
36 1,626 11:09 16:08 30:00 ⛏ Fast Castle
32 1,425 12:20 15:52 28:38 ⛏ Fish Boom FC
31 1,390 11:00 14:37 29:43 ⛏ FC into Fish Boom
29 1,309 10:45 15:37 33:57 ⛏ Fish Boom FC
27 1,219 15:52 19:23 31:51 ⛏ Fish Boom FC
24 1,093 13:29 18:11 30:45 ⛏ Fish Boom FC
24 1,085 11:33 19:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,345 24,535 19,690 2,820 73,390 84,993
23,045 16,300 15,715 2,800 57,860 67,571
12,375 21,730 15,730 1,585 51,420 63,257
21,345 18,867 8,635 1,815 50,662 52,678
19,290 11,005 12,990 1,710 44,995 49,375
13,870 16,653 10,230 2,010 42,763 45,391
10,850 12,451 3,150 2,310 28,761 36,588
9,890 10,962 2,830 3,260 26,942 33,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.