AoeStats
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MegaRandom

512898986Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Poles · Romania
1265
+16
🇷🇴 Mapuche · Romania
1244
+16
vs
🇫🇷 Vietnamese · France
1282
-17
🇺🇸 Koreans · United States
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,312 11:57 16:12 37:54 ⛏ Fish Boom FC
42 1,902 9:51 20:52 35:01 ⛏ Fast Castle
41 1,862 12:28 23:57 41:44 ⚔ Fish Boom into Skirms
20 905 9:52 18:15 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,005 11,164 13,545 2,955 53,669 61,146
19,515 19,341 8,385 2,370 49,611 54,770
22,170 14,163 5,560 1,105 42,998 54,127
20,510 11,375 8,915 850 41,650 45,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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