AoeStats
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Black Forest

512598042Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 51m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1221
+14
1213
+14
🇮🇳 Goths · India
1212
+14
🇫🇷 Magyars · France
1123
+18
vs
🇹🇷 Japanese · Türkiye
1178
-15
🇩🇪 Cumans · Germany
1175
-15
🇳🇴 Danes · Norway
1174
-15
🇸🇪 Saracens · Sweden
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,040 11:30 17:47 39:41 ⛏ Fast Castle
39 2,007 9:45 21:08 35:53 ⚔ M@A into Archers
37 1,880 10:53 21:39 40:58 ⛏ Fast Castle
31 1,597 11:41 21:34 25:40 ⛏ Fish Boom FC into Fast Imp
27 1,365 9:48 22:00 27:55 ⛏ Fish Boom FC
23 1,178 10:40 16:16 34:54 ⛏ Fast Castle
22 1,129 12:28 15:59 35:37 ⛏ Fish Boom FC
16 803 10:59 16:51 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,945 30,169 11,585 3,555 88,254 95,625
25,010 22,971 17,275 735 65,991 73,585
30,610 21,485 10,905 2,900 65,900 80,009
19,200 27,360 18,510 755 65,825 68,056
18,365 25,625 17,440 1,140 62,570 79,309
26,775 18,253 14,815 2,250 62,093 69,764
23,390 15,860 11,815 3,930 54,995 64,077
12,550 15,761 8,525 2,475 39,311 45,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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