AoeStats
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Black Forest

510969233Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1206
+15
🇦🇺 Spanish · Australia
1172
+17
vs
🇨🇳 Spanish · China
1202
-16
🇨🇳 Mongols · China
1180
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,158 11:20 15:19 30:59 ⛏ Fast Castle
36 1,575 11:36 19:33 32:02 ⛏ Fish Boom FC
32 1,420 13:12 20:06 33:54 ⛏ Fish Boom FC
23 1,023 13:28 17:08 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,615 19,297 10,950 2,380 51,242 59,629
16,480 24,814 7,150 1,700 50,144 63,291
20,735 12,383 12,665 2,900 48,683 54,343
17,855 14,428 4,965 2,050 39,298 42,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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