AoeStats
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Nomad

507934955Analyzed
3v3 RM · 29d ago on Sep 20, 2026· 35m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1344
+10
🇨🇳 Persians · China
1343
+10
🇻🇳 Tatars · Vietnam
1296
+12
vs
🇺🇸 Koreans · United States
1244
-12
🇨🇳 Mongols · China
1207
-11
🇹🇷 Hindustanis · Türkiye
1160
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,303 12:59 20:52 — ⛏ Fish Boom FC
36 1,276 13:02 20:35 — ⚔ Fish Boom into Archers
36 1,281 16:02 23:38 — ⚔ Fish Boom into Towers FC
34 1,219 14:15 19:07 — ⛏ Fast Castle
32 1,135 12:55 20:38 — ⛏ Fish Boom into Galleys FC
28 978 14:21 18:03 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,955 10,040 2,455 950 22,400 25,634
7,275 8,560 3,555 1,630 21,020 21,488
8,155 6,913 3,730 2,150 20,948 20,999
8,715 5,400 2,105 1,600 17,820 20,009
7,450 6,532 1,575 2,175 17,732 22,282
5,375 6,943 1,560 1,700 15,578 17,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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