AoeStats
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MegaRandom

505244705Analyzed
2v2 RM · 2mo ago on Sep 8, 2026· 21m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1174
+15
🇺🇸 Koreans · United States
1161
+16
vs
🇩🇪 Inca · Germany
1164
-15
🇩🇪 Maya · Germany
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 774 11:58 16:35 — ⛏ Fast Castle
32 691 10:50 15:13 — ⛏ Fast Castle
27 577 14:29 — — ⛏ Fast Castle
25 547 18:05 — — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,000 2,555 540 1,125 8,220 8,345
2,900 2,321 920 850 6,991 6,910
4,140 1,670 560 100 6,470 6,806
2,575 1,305 250 100 4,230 4,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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