AoeStats
← King Lear

Black Forest

508328064Analyzed
2v2 RM · 2mo ago on Sep 21, 2026· 63m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1010
+13
🇨🇱 Hindustanis · Chile
979
+14
vs
🇪🇸 Armenians · Spain
1041
-17
🇦🇷 Gurjaras · Argentina
848
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,814 12:41 21:30 30:05 ⛏ Fish Boom FC
28 1,819 11:01 23:06 47:29 ⛏ Fast Castle
25 1,602 12:36 20:46 32:49 ⛏ Fast Castle
25 1,599 11:52 15:53 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,460 33,671 19,305 2,415 97,851 106,960
31,460 32,667 22,760 4,640 91,527 121,509
24,260 21,479 15,575 3,030 64,344 68,977
24,760 15,109 16,745 3,300 59,914 66,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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