AoeStats
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Pilgrims

513745392Analyzed
4v4 RM · 22d ago on Oct 15, 2026· 28m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1399
+9
🇺🇸 Turks · United States
1292
+13
🇺🇸 Berbers · United States
1230
+16
🇨🇴 Byzantines · Colombia
1114
+20
vs
🇧🇷 Varangians · Brazil
1258
-16
🇧🇷 Koreans · Brazil
1235
-15
🇧🇷 Danes · Brazil
1214
-14
🇧🇷 Vikings · Brazil
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,133 11:57 15:42 25:30 ⛏ Fish Boom FC
36 1,004 10:50 17:03 — ⛏ Fish Boom FC
34 949 11:12 16:10 — ⛏ Fish Boom into Fire Galleys FC
31 864 12:54 17:10 — ⛏ Fish Boom FC
27 747 10:19 14:56 — ⛏ Fish Boom FC
27 745 11:32 16:52 — ⛏ Fish Boom FC
22 630 12:18 17:40 26:05 ⛏ Fish Boom FC
11 305 13:27 19:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,325 7,220 2,845 1,180 16,570 16,910
4,875 6,687 2,145 1,510 15,217 15,399
5,935 5,640 1,645 1,400 14,620 15,620
6,805 6,080 1,150 400 14,435 16,563
4,200 6,920 1,780 885 13,785 14,918
3,625 6,143 1,600 755 12,123 11,822
4,480 5,187 895 1,095 11,657 11,754
3,930 4,173 2,190 750 11,043 11,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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