AoeStats
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Arena

512806580Analyzed
3v3 RM · 27d ago on Oct 11, 2026· 29m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1488
+8
🇨🇴 Khmer · Colombia
1223
+18
🇪🇨 Koreans · Ecuador
1172
+19
vs
🇨🇦 Bohemians · Canada
1421
-22
🇨🇳 Burgundians · China
1276
-15
🇨🇴 Varangians · Colombia
1100
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 1,961 9:59 13:48 — ⛏ Fast Castle
50 1,491 10:55 15:37 29:10 ⛏ Fast Castle
42 1,240 9:42 13:28 — ⛏ Fast Castle
34 998 10:46 15:13 — ⛏ Fast Castle
30 900 11:29 14:58 27:03 ⛏ Fast Castle
25 747 10:35 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,900 7,480 3,060 1,500 23,940 26,318
11,440 6,780 2,065 950 21,235 25,369
8,075 7,625 2,535 850 19,085 21,128
7,045 4,815 6,045 100 18,005 18,283
6,475 6,280 1,505 850 15,110 16,303
4,175 3,620 2,245 2,905 12,945 13,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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