AoeStats
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Arena

516667635Analyzed
4v4 RM · 9d ago on Oct 27, 2026· 64m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
805
+15
🇲🇽 Spanish · Mexico
733
+18
🇲🇽 Franks · Mexico
710
+19
🇲🇽 Goths · Mexico
666
+21
vs
🇨🇳 Franks · China
845
-21
🇨🇳 Burgundians · China
824
-20
🇦🇺 Celts · Australia
800
-19
🇧🇷 Magyars · Brazil
651
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,822 11:42 16:09 35:41 ⛏ Fast Castle
24 1,531 10:03 21:29 35:25 ⚔ Tower Rush
22 1,436 12:05 17:48 41:23 ⚔ FC into Scouts
20 1,269 11:46 22:37 42:00 ⚔ Archer Rush
19 1,217 13:14 23:25 37:01 ⛏ Fast Castle
19 1,241 12:27 22:19 38:25
18 1,159 12:24 32:19 48:06 ⚔ Tower Rush
15 968 11:50 21:17 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,055 24,870 44,210 4,350 129,485 152,373
25,770 28,950 12,480 3,025 70,225 72,657
30,965 25,430 12,320 1,225 69,940 76,552
22,120 21,985 20,390 5,000 69,495 88,776
28,980 19,170 14,460 4,120 66,730 74,916
25,995 25,620 7,720 4,270 63,605 80,972
21,455 14,765 9,075 3,800 49,095 66,067
15,970 11,740 8,915 4,270 40,895 44,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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