AoeStats
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Arena

511620186Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 86m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
848
+11
🇹🇷 Ethiopians · Türkiye
792
+13
🇷🇴 Persians · Romania
753
+14
🇳🇱 Bohemians · Netherlands
708
+16
vs
🇧🇷 Bengalis · Brazil
742
-14
🇨🇴 Bohemians · Colombia
726
-14
🇧🇷 Burgundians · Brazil
724
-14
🇺🇸 Wei · United States
689
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,454 9:51 22:03 70:07 ⛏ Fast Castle
24 2,060 9:34 17:20 36:42 ⛏ Fast Castle
21 1,821 12:09 17:08 33:55 ⛏ Fast Castle
20 1,746 11:14 16:55 36:39 ⛏ Fast Castle
20 1,707 13:36 20:02 45:06 ⛏ Fast Castle
19 1,609 15:48 20:02 75:56 ⛏ Fast Castle
19 1,675 11:27 17:55 — ⛏ Fast Castle
12 1,010 13:14 20:11 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,120 33,005 29,570 5,300 124,995 138,871
36,575 26,255 30,375 5,400 98,605 112,198
37,485 29,320 28,585 2,980 98,370 112,789
30,235 33,245 12,460 4,065 80,005 93,032
23,430 27,880 12,535 5,710 69,555 88,701
24,700 23,190 5,465 2,585 55,940 59,473
14,045 13,860 6,715 2,855 37,475 40,641
16,375 9,857 7,860 200 34,292 40,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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