AoeStats
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Arena

511613294Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 63m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Goths · New Zealand
727
+16
🇮🇹 Franks · Italy
726
+16
🇺🇸 Burgundians · United States
698
+17
🇨🇳 Varangians · China
681
+16
vs
🇧🇷 Berbers · Brazil
742
-17
🇩🇪 Japanese · Germany
717
-16
🇧🇷 Chinese · Brazil
702
-16
🇦🇷 Teutons · Argentina
701
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,581 11:13 16:44 31:42 ⛏ Fast Castle
19 1,230 12:10 21:18 31:08 ⛏ Fast Castle
17 1,091 11:20 20:11 43:34 ⛏ Fast Castle
15 982 12:45 18:48 40:04 ⛏ Fast Castle
13 812 14:25 25:07 37:37 ⛏ Fast Castle
11 716 13:26 21:48 46:41 ⚔ Skirmisher Rush
11 711 12:04 18:44 34:53 ⛏ Fast Castle
8 530 10:52 18:54 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,760 34,920 19,285 3,050 111,015 134,691
32,645 21,555 16,800 3,600 74,600 81,123
34,510 21,910 13,720 3,075 73,215 79,242
33,455 14,895 18,000 3,600 69,950 109,553
14,660 29,521 16,260 6,150 66,591 68,516
23,770 14,025 12,990 2,550 53,335 63,919
15,170 15,105 9,785 1,740 41,800 50,357
12,815 9,645 5,925 2,540 30,925 37,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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