AoeStats
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Arabia

511601576Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 81m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
29 2,342 11:41 22:48 37:33 ⚔ Scout Rush
20 1,643 12:41 23:47 37:34 ⚔ Champi Rush
17 1,408 12:49 25:20 38:23 ⛏ Fast Castle
17 1,405 11:43 18:28 — ⛏ Fast Castle
16 1,296 10:37 18:49 32:08 ⛏ Fast Castle
13 1,085 10:53 21:56 33:00 ⛏ Fast Castle
12 943 13:39 21:37 57:06 ⛏ Fast Castle
12 999 13:23 20:57 41:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,075 17,700 34,495 11,300 101,570 105,463
30,930 15,213 14,240 4,290 64,673 83,374
24,025 23,505 13,690 3,095 64,315 74,862
19,595 20,920 6,810 3,200 50,525 57,453
21,035 13,885 12,385 2,900 50,205 55,886
17,620 18,300 7,695 2,655 46,270 47,703
18,765 13,842 10,325 3,025 45,957 54,924
12,500 8,294 3,710 1,140 25,644 26,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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