AoeStats
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Nomad

512596702Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 45m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1098
+17
🇩🇪 Huns · Germany
1092
+17
vs
🇷🇴 Persians · Romania
1119
-18
🇪🇸 Spanish · Spain
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,847 16:08 20:48 — ⛏ Fish Boom FC
36 1,639 15:41 29:55 — ⚔ Fish Boom into Archers
26 1,201 29:02 32:42 — ⚔ Fish Boom FC into Scouts
16 708 14:13 24:29 40:24 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,650 12,052 8,420 3,050 39,172 39,058
9,285 12,424 5,480 2,275 29,464 30,125
10,955 9,724 4,200 2,510 27,389 28,008
6,525 6,148 1,005 1,605 15,283 15,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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