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African Clearing

517528503Analyzed
4v4 RM · 7d ago on Oct 30, 2026· 66m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1040
+16
🇧🇷 Magyars · Brazil
1027
+16
🇨🇴 Varangians · Colombia
1012
+17
🇮🇹 Dravidians · Italy
1005
+17
vs
🇮🇳 Saracens · India
1074
-19
🇨🇳 Byzantines · China
1041
-17
🇷🇺 Dravidians · Russia
1003
-15
🇮🇹 Magyars · Italy
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,424 14:25 18:06 32:18 ⛏ Fast Castle
37 2,425 14:13 21:39 42:13 ⚔ Scout Rush
26 1,699 15:38 26:15 49:11 ⚔ Scout Rush
26 1,736 18:56 24:50 — ⚔ Archer Rush
25 1,675 14:16 20:47 38:07 ⚔ Drush FC
25 1,662 16:17 24:27 — ⚔ Drush into Archers
16 1,076 15:02 23:44 42:58 ⚔ Fish Boom into Scouts
15 972 13:00 19:18 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,195 24,765 31,170 5,700 115,830 118,893
43,005 20,933 18,235 2,350 84,523 87,883
28,895 24,365 18,850 8,900 81,010 108,733
31,820 27,160 17,895 3,790 80,665 87,910
31,025 22,307 14,385 3,150 70,867 86,146
27,305 14,971 17,050 4,950 64,276 85,233
13,470 14,430 4,005 1,060 32,965 34,603
12,580 11,147 5,435 2,125 31,287 31,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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