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African Clearing

517484263Analyzed
4v4 RM · 6d ago on Oct 30, 2026· 78m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1077
+17
🇦🇷 Turks · Argentina
1074
+17
🇨🇳 Spanish · China
1059
+18
🇨🇳 Berbers · China
1052
+18
vs
🇺🇸 Magyars · United States
1110
-18
🇺🇸 Aztecs · United States
1109
-18
🇩🇪 Wei · Germany
1107
-18
🇵🇪 Huns · Peru
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,336 15:53 21:13 37:54 ⛏ Fast Castle
41 3,232 15:58 23:29 36:58 ⛏ Fast Castle
30 2,364 14:10 17:48 42:29 ⛏ Fast Castle
27 2,102 13:59 24:35 36:54 ⚔ Scout Rush
26 2,071 15:05 26:11 56:44 ⚔ Archer Rush
25 1,949 14:55 18:41 35:14 ⛏ Fish Boom FC
23 1,814 13:51 21:05 37:26 ⛏ Fast Castle
23 1,768 16:16 22:26 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,920 38,045 27,810 3,265 116,040 120,030
47,575 20,415 44,495 3,355 115,840 140,103
50,605 47,055 10,180 3,500 111,340 119,520
32,350 28,950 37,310 6,565 105,175 134,030
43,030 25,106 34,460 2,020 104,616 112,135
36,115 34,305 24,470 2,500 97,390 106,919
35,990 32,635 17,160 3,120 88,905 94,501
17,070 25,059 13,055 1,600 56,784 58,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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