AoeStats
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Arena

508747084Analyzed
4v4 RM · 21d ago on Sep 23, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1023
+14
🇨🇳 Maya · China
1020
+15
🇦🇷 Celts · Argentina
1015
+15
🇧🇷 Franks · Brazil
993
+16
vs
🇦🇺 Britons · Australia
1108
-20
🇩🇪 Romans · Germany
963
-14
🇨🇱 Mongols · Chile
955
-41
928
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,828 10:55 15:25 30:09 ⛏ Fast Castle
34 1,625 11:47 20:32 35:19 ⛏ Fast Castle
33 1,552 10:44 16:37 35:08 ⛏ Fast Castle
33 1,572 13:23 16:57 37:32 ⛏ Fast Castle
28 1,340 10:51 15:03 31:36 ⛏ Fast Castle
26 1,220 11:08 18:05 — ⛏ Fast Castle
25 1,210 10:42 15:23 30:22 ⛏ Fast Castle
18 862 11:00 17:54 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,380 31,470 20,550 2,950 72,350 74,872
22,330 20,850 15,110 3,700 61,990 76,170
25,640 16,675 16,365 1,180 59,860 68,823
20,460 23,280 13,715 1,735 59,190 60,587
20,435 16,560 8,165 1,500 46,660 57,174
14,860 14,970 9,305 2,150 41,285 63,758
13,695 9,950 6,055 1,845 31,545 35,587
10,050 10,685 7,435 1,970 30,140 31,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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