AoeStats
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MegaRandom

511730232Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 46m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
965
+16
🇫🇷 Britons · France
948
+16
vs
🇦🇷 Goths · Argentina
961
-29
🇦🇷 Chinese · Argentina
961
-29
Player eAPM Actions Feudal Castle Imperial Opening
50 2,333 10:40 34:38 —
33 1,529 12:01 17:43 40:14 ⚔ Fish Boom into Galleys FC into Archers
18 861 13:08 24:12 — ⚔ M@A into Fire Galleys FC
13 629 9:52 26:33 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,395 15,970 5,835 1,900 35,100 41,467
8,320 9,924 2,965 355 21,564 23,612
7,655 6,575 2,955 980 18,165 22,710
5,940 7,380 1,570 775 15,665 16,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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