AoeStats
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Yucatan

512552916Analyzed
3v3 RM · 9d ago on Oct 10, 2026· 57m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
718
+13
🇲🇽 Spanish · Mexico
684
+14
🇺🇸 Armenians · United States
667
+14
vs
🇺🇸 Teutons · United States
647
-14
🇺🇸 Varangians · United States
646
-14
🇺🇸 Britons · United States
631
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,683 17:22 28:03 44:55 ⚔ M@A Rush
17 982 17:56 29:48 48:15 ⚔ Scout Rush
13 720 12:50 20:16 38:08 ⛏ Fast Castle
12 684 12:01 19:37 37:30 ⛏ Fast Castle
12 694 18:04 22:30 — ⛏ Fast Castle
8 469 10:27 33:28 52:24

Resources

Player Food Wood Gold Stone Spent Collected
24,600 12,135 16,045 4,225 57,005 74,768
33,520 10,095 10,285 2,940 56,840 66,466
17,065 14,840 6,220 3,175 41,300 44,876
14,875 11,770 5,270 5,925 37,840 41,721
15,000 9,160 4,725 975 29,860 34,325
6,810 8,210 4,085 4,400 23,505 24,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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