AoeStats
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Black Forest

510922256Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 63m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
642
+18
🇺🇸 Portuguese · United States
642
+18
🇺🇸 Spanish · United States
642
+18
vs
🇺🇸 Saxons · United States
743
-20
🇺🇸 Khmer · United States
686
-18
🇺🇸 Byzantines · United States
626
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,837 16:03 25:36 46:36 ⛏ Fast Castle
15 961 12:00 18:45 33:10 ⛏ Fast Castle
13 836 18:59 26:01 32:11 ◆ FC into Fast Imp
12 788 13:55 20:30 25:44 ◆ FC into Fast Imp
12 740 12:45 23:09 33:16 ⚔ FC into Archers
7 426 14:43 23:17 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,250 23,900 17,960 3,500 68,610 80,221
13,610 19,175 22,450 5,980 61,215 76,080
19,765 15,600 17,205 3,550 56,120 75,219
15,370 20,197 5,720 2,870 44,157 50,183
15,000 10,187 8,285 1,570 35,042 44,609
13,925 14,965 3,205 1,400 33,495 50,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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