AoeStats
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Arena

513753187Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
784
+17
🇲🇽 Khmer · Mexico
771
+18
🇬🇧 Britons · United Kingdom
769
+18
🇰🇭 Turks · Cambodia
737
+20
vs
🇵🇪 Tatars · Peru
826
-19
🇵🇪 Khitans · Peru
812
-18
🇫🇮 Britons · Finland
797
-27
🇫🇮 Khmer · Finland
797
-27
Player eAPM Actions Feudal Castle Imperial Opening
27 1,310 12:15 16:06 35:57 ⛏ Fast Castle
25 1,194 11:06 17:58 30:33 ⛏ Fast Castle
22 1,063 9:52 18:44 — ⛏ Fast Castle
20 991 12:54 16:57 27:12 ⛏ Fast Castle
17 822 10:48 20:05 32:52 ⚔ FC into Archers
15 707 11:07 18:14 34:19 ⛏ Fast Castle
14 679 14:17 18:09 26:44 ⛏ Fast Castle
13 632 12:49 19:05 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,075 10,730 9,560 1,500 47,865 53,746
20,320 10,650 14,675 1,850 47,495 51,379
15,125 13,700 10,920 1,400 41,145 44,208
14,920 11,085 7,745 2,970 36,720 42,156
16,935 9,200 6,540 2,050 34,725 40,452
11,425 11,180 9,150 2,830 34,585 43,447
8,225 8,025 4,155 2,525 22,930 26,785
6,870 8,415 1,925 1,450 18,660 19,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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