AoeStats
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Arena

511889756Analyzed
4v4 RM · 6d ago on Oct 7, 2026· 74m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1058
+10
🇲🇽 Franks · Mexico
969
+14
🇲🇽 Inca · Mexico
942
+15
🇲🇽 Bohemians · Mexico
904
+16
vs
🇺🇸 Saracens · United States
982
-16
🇲🇽 Varangians · Mexico
981
-16
🇲🇽 Malians · Mexico
922
-14
🇲🇽 Spanish · Mexico
806
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 2,772 12:30 16:34 29:12 ⛏ Fast Castle
33 2,446 10:22 21:25 32:23 ⛏ Fast Castle
30 2,214 12:41 16:38 37:04 ⛏ Fast Castle
19 1,418 12:34 17:37 39:44 ⛏ Fast Castle
18 1,363 11:43 16:37 32:39 ⛏ Fast Castle
17 1,240 12:18 18:08 26:27 ◆ FC into Fast Imp
14 1,047 10:58 16:51 31:48 ⛏ Fast Castle
11 843 11:56 19:22 31:40 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
80,540 31,870 10,920 1,000 124,330 150,535
48,545 29,315 22,225 2,050 102,135 107,135
45,445 25,915 18,245 3,505 93,110 104,922
33,725 28,678 14,455 4,310 81,168 88,632
36,980 30,770 7,785 2,700 78,235 81,293
29,730 15,915 20,265 3,985 69,895 81,512
18,860 27,558 12,135 4,600 63,153 89,599
23,390 22,640 6,905 2,710 55,645 65,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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