AoeStats
← richi_maron_90

Yucatan

511686204Analyzed
4v4 RM · 9d ago on Oct 6, 2026· 71m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
953
+11
🇲🇽 Slavs · Mexico
888
+13
🇲🇽 Khmer · Mexico
885
+13
🇲🇽 Turks · Mexico
785
+18
vs
🇦🇷 Saracens · Argentina
872
-16
🇺🇸 Hindustanis · United States
819
-13
🇺🇸 Franks · United States
819
-26
🇺🇸 Khitans · United States
801
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,707 12:32 18:01 33:46 ⛏ Fish Boom FC
35 2,479 13:09 18:20 37:36 ⛏ Fast Castle
29 2,084 13:16 28:35 50:10 ⛏ Fish Boom
24 1,726 10:58 26:45 48:39 ⚔ Scout Rush
15 1,034 12:52 18:47 37:24 ⛏ Fast Castle
14 974 11:46 23:17 45:49 ⛏ Fast Castle
12 830 12:35 19:08 28:54 ⛏ Fast Castle
11 784 11:34 22:33 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,310 26,458 20,040 3,295 94,103 104,064
33,310 15,615 35,225 7,850 92,000 109,238
26,975 19,705 20,750 6,200 73,630 78,377
20,295 21,494 17,620 4,945 64,354 72,826
31,045 10,765 18,680 2,990 63,480 122,665
26,235 26,059 6,530 1,485 60,309 66,765
24,260 19,530 13,005 2,620 59,415 70,624
19,940 11,245 12,995 3,050 47,230 65,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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