AoeStats
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Black Forest

511908708Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 68m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
872
+11
🇨🇳 Jurchens · China
798
+14
🇬🇧 Magyars · United Kingdom
587
+22
vs
🇨🇴 Aztecs · Colombia
767
-17
🇨🇴 Khmer · Colombia
732
-15
🇨🇴 Franks · Colombia
728
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,349 10:29 25:22 51:31 ⚔ M@A into Archers
28 1,907 11:35 16:45 46:34 ⛏ Fast Castle
21 1,416 13:30 20:17 37:07 ⛏ Fast Castle
20 1,364 10:58 24:35 49:34 ⚔ Scout Rush
18 1,240 14:00 64:04 — ⚔ Archer Rush
10 658 13:37 23:31 64:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,545 22,455 15,390 4,925 68,315 83,292
30,785 16,116 15,460 3,810 66,171 98,209
26,740 16,675 15,810 1,540 60,765 69,224
20,210 12,304 14,480 2,615 49,609 54,304
12,560 14,383 7,825 2,355 37,123 45,072
9,430 7,201 1,500 365 18,496 18,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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