AoeStats
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Arena

513024079Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 54m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
775
+18
🇫🇷 Burgundians · France
737
+20
vs
🇨🇱 Cumans · Chile
826
-19
🇨🇱 Varangians · Chile
826
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,410 9:50 19:29 32:38 ⛏ Fast Castle
14 758 12:21 24:34 42:01
12 653 11:18 46:11 — ⚔ Scout Rush
11 586 14:09 25:27 53:57 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,870 13,440 18,845 4,200 68,355 77,378
16,525 8,410 8,025 3,080 36,040 44,345
9,135 10,605 5,805 1,500 27,045 28,286
10,490 6,430 2,725 1,010 20,655 23,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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