AoeStats
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Nomad

512907696Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 69m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Chinese · Romania
791
+14
🇦🇷 Britons · Argentina
741
+16
🇦🇷 Byzantines · Argentina
721
+17
vs
🇫🇷 Sicilians · France
790
-18
🇨🇳 Franks · China
726
-15
🇵🇰 Chinese · Pakistan
703
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,195 17:45 29:19 36:06 ⛏ Fish Boom
28 1,911 14:36 25:16 38:01 ⛏ Fish Boom into Fire Galleys FC
24 1,670 16:08 28:28 47:06 ⚔ Fish Boom into Scouts into Towers into Skirms into Archers
23 1,572 16:10 20:46 58:12 ⛏ Fish Boom FC
17 1,188 16:21 24:13 40:59 ⛏ Fast Castle
10 686 14:53 31:49 58:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,055 29,345 12,845 4,400 75,645 76,258
22,355 10,665 16,145 2,650 51,815 55,254
22,285 12,675 9,805 4,380 49,145 52,421
21,550 13,605 7,065 3,200 45,420 50,740
9,895 14,105 12,415 5,280 41,695 42,783
14,215 14,880 5,865 1,600 36,560 40,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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