AoeStats
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514519331Analyzed
2v2 RM · 20h ago on Oct 18, 2026· 59m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Khmer · Romania
924
+15
🇦🇺 Mongols · Australia
903
+16
vs
🇨🇳 Persians · China
904
-16
🇦🇷 Portuguese · Argentina
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,024 11:29 23:51 46:41 ⚔ M@A into Archers
40 2,376 10:12 22:59 36:27 ⚔ Archer Rush
23 1,346 9:09 23:12 48:42 ⚔ Scout Rush
14 838 10:37 15:55 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,060 21,435 15,265 5,400 67,160 74,143
15,560 19,600 12,955 4,400 52,515 59,665
19,875 18,778 7,245 2,745 48,643 51,005
21,970 15,640 8,355 1,620 47,585 58,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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