AoeStats
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African Clearing

511582002Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 39m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
1486
+12
🇺🇸 Tupi · United States
1484
+12
🇧🇴 Dravidians · Bolivia
1481
+13
🇨🇳 Ethiopians · China
1467
+13
vs
🇹🇷 Malians · Türkiye
1443
-13
🇫🇷 Goths · France
1403
-13
🇦🇹 Inca · Austria
1393
-12
🇹🇷 Sicilians · Türkiye
1381
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,711 12:57 21:48 — ⛏ Fish Boom FC
35 1,400 14:28 19:22 34:15 ⛏ Fast Castle
34 1,367 12:54 17:11 — ⛏ Fast Castle
32 1,261 13:42 17:18 36:02 ⚔ FC into Archers
30 1,189 14:27 19:47 — ⚔ Drush FC
27 1,090 14:43 18:24 28:40 ⛏ Fast Castle
23 939 14:02 24:59 — ⚔ Towers FC
16 651 13:13 25:43 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,340 14,676 7,855 3,000 51,871 52,957
14,725 16,366 9,135 1,240 41,466 44,164
16,965 14,550 4,595 420 36,530 36,929
12,565 10,243 3,245 2,000 28,053 30,253
14,020 5,570 6,270 1,600 27,460 29,139
6,000 7,000 4,535 2,150 19,685 21,119
4,825 5,617 300 1,280 12,022 11,929
4,325 3,888 720 1,355 10,288 10,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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