AoeStats
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Coastal Forest

511363315Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 72m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
718
+15
🇩🇪 Bohemians · Germany
670
+17
🇺🇸 Byzantines · United States
650
+18
vs
🇺🇸 Spanish · United States
757
-19
🇺🇸 Mongols · United States
709
-17
🇺🇸 Portuguese · United States
634
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,532 11:34 17:53 31:37 ⛏ Fish Boom FC
21 1,564 16:27 22:47 33:44 ⛏ Fish Boom FC
16 1,144 12:35 33:36 — ⚔ Scout Rush
14 1,003 14:43 21:08 39:41 ⚔ Fish Boom into M@A FC
12 886 10:35 23:04 42:52
7 517 13:21 24:11 40:44

Resources

Player Food Wood Gold Stone Spent Collected
41,840 25,110 21,290 6,830 95,070 143,288
29,465 26,350 28,715 2,525 87,055 106,841
28,585 27,055 17,800 3,200 76,640 89,087
21,180 24,710 6,285 1,720 53,895 63,013
22,100 13,990 11,450 1,685 49,225 54,324
11,420 10,965 7,450 4,575 34,410 35,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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