AoeStats
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Mountain Pass

517841506Analyzed
2v2 RM · 7h ago on Nov 1, 2026· 36m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
910
+16
🇺🇸 Varangians · United States
901
+17
vs
🇲🇽 Franks · Mexico
965
-19
🇲🇽 Bulgarians · Mexico
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 835 15:00 24:40 —
21 749 16:57 — — ⚔ Towers into Archers
18 650 15:05 21:27 — ⛏ Fast Castle
18 668 14:36 27:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,595 6,030 1,430 2,215 20,270 20,307
7,510 3,988 3,525 245 15,268 16,892
7,080 3,555 1,735 125 12,495 13,380
4,850 5,140 1,380 600 11,970 16,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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