AoeStats
← KoA | Vladimir Makarov

Arabia

514496280Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 46m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bulgarians · Canada
961
+18
🇨🇳 Lithuanians · China
937
+18
🇭🇰 Mongols · Hong Kong SAR China
909
+19
vs
🇦🇷 Franks · Argentina
1011
-19
🇦🇷 Khmer · Argentina
987
-18
🇦🇷 Chinese · Argentina
981
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,650 10:00 21:25 34:44 ⚔ Scout Rush
28 1,299 10:55 15:17 39:40 ⛏ Fast Castle
22 997 10:45 29:15 — ⚔ Archer Rush
21 954 9:53 17:47 30:58 ⛏ Fast Castle
19 860 10:46 16:29 35:47 ⛏ Fast Castle
15 699 10:28 20:14 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,405 17,799 10,170 2,235 53,609 63,062
18,810 17,285 10,870 1,645 48,610 54,177
21,225 9,185 12,060 1,700 44,170 49,210
15,045 10,483 6,090 1,460 33,078 39,703
16,020 5,260 6,875 1,600 29,755 33,022
7,250 8,310 970 300 16,830 17,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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