AoeStats
← VL Le_Manch

Nomad

520072294Analyzed
4v4 RM · 6d ago on Nov 10, 2026· 13m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1637
+10
🇲🇽 Saxons · Mexico
1554
+12
🇲🇽 Gurjaras · Mexico
1552
+12
🇲🇽 Khitans · Mexico
1403
+17
vs
🇹🇼 Bulgarians · Taiwan
1507
-14
1460
-13
🇨🇳 Ethiopians · China
1453
-12
🇦🇺 Burmese · Australia
1431
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 630 12:51 — —
43 570 12:49 — — ⛏ Fish Boom
43 576 12:33 — — ⛏ Fish Boom
39 520 12:50 — — ⛏ Fish Boom
35 462 — — — ⛏ Fish Boom
29 386 — — — ⛏ Fish Boom
28 375 12:27 — — ⛏ Fish Boom
26 350 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,000 1,974 110 100 4,184 3,895
1,950 1,980 110 100 4,140 3,765
1,750 2,075 50 100 3,975 4,232
1,750 1,625 50 100 3,525 3,474
1,750 1,550 50 100 3,450 3,591
1,750 1,295 50 0 3,095 3,603
1,400 1,187 50 100 2,737 2,462
950 821 50 5 1,826 1,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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