AoeStats
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Arabia

514725261Analyzed
3v3 RM · 19d ago on Oct 19, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1557
+12
🇦🇷 Goths · Argentina
1514
+13
🇦🇷 Japanese · Argentina
1357
+20
vs
🇦🇷 Berbers · Argentina
1507
-17
🇲🇽 Poles · Mexico
1498
-17
🇲🇽 Ethiopians · Mexico
1348
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 3,053 9:32 26:33 41:27 ⚔ Archer Rush
53 2,670 8:53 22:54 36:01 ⚔ Archer Rush
53 2,635 9:38 23:36 41:59 ⚔ Archer Rush
41 2,061 9:22 21:58 42:28 ⚔ Archer Rush
38 1,917 8:45 22:06 41:27 ⚔ Scout Rush
34 1,691 8:58 23:03 42:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,385 13,805 18,365 1,895 58,450 60,549
27,540 15,940 12,375 1,600 57,455 57,875
22,340 13,939 8,385 1,500 46,164 48,422
19,900 10,842 11,210 1,665 43,617 45,338
13,495 17,362 10,915 1,175 42,947 48,043
12,495 12,844 7,045 1,570 33,954 35,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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