AoeStats
← VL Le_Manch

Nomad

514670255Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1528
+14
🇲🇽 Burgundians · Mexico
1486
+16
🇦🇷 Mapuche · Argentina
1473
+16
🇨🇴 Goths · Colombia
1420
+20
vs
🇪🇸 Aztecs · Spain
1538
-19
🇪🇸 Koreans · Spain
1529
-18
🇪🇸 Spanish · Spain
1522
-18
🇪🇸 Burmese · Spain
1347
-11
Player eAPM Actions Feudal Castle Imperial Opening
115 6,338 12:50 21:26 — ⛏ Fish Boom FC into Galleys
51 2,800 15:25 23:06 44:18 ⛏ Fish Boom FC
51 2,776 12:55 17:14 38:30 ⛏ Fish Boom FC
50 2,732 14:16 18:03 39:32 ⛏ Fish Boom FC
48 2,651 14:45 18:46 43:30 ⛏ Fish Boom FC into Fire Galleys
29 1,583 14:30 24:58 35:26 ⛏ Fish Boom into Galleys FC
23 1,263 16:15 22:46 45:23 ⛏ Fish Boom FC
21 1,165 14:49 26:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,875 26,445 16,465 3,000 65,785 66,387
22,855 28,793 9,600 4,035 65,283 70,332
16,495 25,683 14,690 2,385 59,253 64,561
22,955 23,373 5,360 2,875 54,563 56,089
11,325 23,738 14,440 4,335 53,838 58,175
20,265 13,251 10,680 3,230 47,426 49,306
21,010 11,163 11,990 2,800 46,963 48,465
8,245 12,583 2,435 1,815 25,078 26,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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