AoeStats
← Nitroalpino

Arabian Desert

514970728Analyzed
1v1 RM · 3h ago on Oct 20, 2026· 63m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
822
+17
vs
🇺🇸 Hindustanis · United States
847
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,830 11:24 27:46 — ⚔ Scout Rush
19 1,229 10:51 24:11 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,175 8,137 10,100 200 39,612 42,633
19,510 12,523 3,390 850 36,273 42,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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