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514964755Analyzed
2v2 RM · 4h ago on Oct 20, 2026· 46m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
983
+17
🇺🇸 Goths · United States
974
+17
vs
🇲🇽 Saxons · Mexico
1013
-17
🇲🇽 Franks · Mexico
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,530 11:06 14:44 33:37 ⛏ Fast Castle
30 1,399 10:14 17:15 31:32 ⛏ Fast Castle
24 1,124 9:57 18:22 40:37 ⛏ Fast Castle
21 978 11:02 19:07 34:51 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
23,230 14,316 15,040 1,500 54,086 59,548
19,525 9,690 7,270 990 37,475 39,740
16,365 8,640 5,835 1,220 32,060 35,376
17,695 7,910 4,170 2,050 31,825 35,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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