AoeStats
← Macedonius

Pilgrims

514649217Analyzed
3v3 RM · 23h ago on Oct 18, 2026· 49m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Varangians · Hungary
842
+11
🇭🇺 Koreans · Hungary
801
+13
🇭🇺 Wu · Hungary
793
+13
vs
🇪🇸 Persians · Spain
851
-16
🇪🇸 Huns · Spain
746
-13
🇪🇸 Franks · Spain
598
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,910 11:31 22:53 36:14 ⚔ Fish Boom into Scouts
28 1,415 12:18 22:02 39:05 ⚔ Fish Boom into Towers into Archers into Galleys
22 1,109 12:19 20:34 40:45 ⛏ Fish Boom FC
20 977 11:18 25:37 42:25 ⚔ Fish Boom into Fire Galleys FC into Skirms
16 787 11:37 22:33 39:34 ⛏ Fish Boom FC
16 795 12:39 45:15 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,245 10,210 12,540 2,980 45,975 50,554
16,030 10,575 10,320 1,755 38,680 40,523
11,150 15,350 8,520 2,345 37,365 42,792
9,890 13,990 5,725 2,150 31,755 41,103
9,655 9,435 3,580 1,905 24,575 29,734
5,535 7,140 1,500 225 14,400 20,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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